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| SkyFire 1.x Shutting Down Tomorrow In Some Areas |
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Posted by: THE-COPS - 06-30-2010 08:41 PM
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Skyfire CEO Jeff Glueck, in a post on the company's blog, has announced that Skyfire will shut down its proxy-server based Skyfire 1.0 and 1.5 browsers outside of North America and Western European markets. The company will also cease all future development on the original proxy browser concept and instead turn its attention to Skyfire 2.0, which uses a WebKit browser and cloud services, instead of a mediated proxy. Glueck cited the weak mobile ad market as a reason why it would be shuttering its proxy servers, though the browser will remain available in more than a dozen countries, including the U.S., Korea and Taiwan. The Skyfire 1.x browsers, which only work with Windows Mobile and Symbian phones, will shut down on July 1. Skyfire 2.0 is now available for Android phones, and Skyfire says it will soon submit the new browser for iOS App Store approval.
Article via Phone Scoop
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| Google Begins Android 2.2 Rollout |
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Posted by: Siacono - 05-24-2010 11:42 PM
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Now that Android 2.2 has officially been announced, many users are anxious to get their hands on the latest and greatest version of the mobile OS. The good news for some users is the wait won't be long—Google has already started to roll out the update for Nexus One users. Reportedly, some Nexus One users began receiving the update over the weekend. The installation will likely be spread out over a couple of weeks.
Most users didn't expect the Android 2.2 update to arrive this soon. Last Thursday, Xavier Ducrohet, Android SDK Tech Lead, wrote, "Android 2.2 will be here soon, and some devices will get the update in the coming weeks."
Android 2.2 offers a number of improvements over previous versions. Most notably, 2.2 offers better performance thanks to new technology within Android 2.2's Dalvik virtual machine that runs software two to five times faster. The Android browser is also faster and the OS is better at managing memory for faster task switching. Other improvements include better integration with Microsoft Exchange, additions to the Android Market, and the ability to turn the phone into a portable Wi-Fi hotspot.
Word on the street has it that the Motorola DROID and most of HTC's 2010 Android phones will receive the update as well, though there's no official timeframe for these phones.
Read more: http://hothardware.com/News/Google-Begin...z0ov9zir6y
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| HTC Incredible... pre order now available |
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Posted by: Siacono - 04-20-2010 01:43 PM
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I just got off the phone with VZ. The HTC Incredible is available now online for pre order at a pricetag of $299 - $100 instant credit... If you decide to wait to get it in the store it will be $299 - $100 mail in rebate..... So it is a pricetag of $199......
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| Hands On with the HTC Evo 4G Super Phone |
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Posted by: Siacono - 03-25-2010 01:11 PM
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Move over, Verizon's Nexus One. Sprint dropped a bombshell on the CTIA Wireless trade show today with the most powerful Google Android smartphone ever seen in the USA, the WiMAX-powered Evo 4G.
Read More @ PC Mag
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| Marketplace will be the only way to get apps on Windows Phone 7 Series |
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Posted by: Tkracing - 03-16-2010 05:19 AM
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The only official way to get apps on a Windows Phone 7 Series device will be to download them from the just-detailed Windows Phone Marketplace. That means developers will have to abide by Microsoft's technical and content guidelines in order to make it in, with the very real possibility of rejection -- sound familiar? Apple?
Enterprise customers will be able to deploy apps to employees outside the consumer-facing Marketplace -- details on that will be released in the future.
*Windows Phone Marketplace appears to take some of the best parts of the App Store and the Android Market and throw them together into a hodgepodge, but they've strayed a bit with the trial period system -- with the Marketplace, it's up to the developer to decide how the trial works. There are API hooks to let the developer manage the whole process, actually -- to quote Biggs, a game dev could end the trial after you've killed 50 trolls, for example. There's no additional download after the trial expires; the game just unlocks if you choose to buy it.
Marketplace membership for developers still costs $99 a year, though Biggs says they're looking at tweaking the 5-app limit per account present in 6.5 -- whether that means they'll remove the limit altogether, though, we don't yet know.
There are no fees for developers to update their apps, nor fees for users to download them.
Speaking of user downloads, you'll be able to uninstall purchased apps and redownload them at a later time at your leisure -- the purchases are tied to your Live account, not your phone, so you can move between devices at will. That's a Microsoft policy that developers won't be able to override.
If a dev wants to post a free, ad-supported app, they've only got two hurdles: the $99 fee and -- of course -- approval by Microsoft. For ad-supported apps specifically, the company will have some guidelines specifically targeted at making sure the ads are appropriate and germane.
Microsoft's only dealing in real money here -- no points (though there's still an opportunity for direct carrier billing).
Though there's some development synergy between Zune and WP7S at this point (with XNA, specifically), there's no ecosystem synergy beyond that -- different marketplaces for the developers to submit to and manage.
You'll be able to browse and buy apps and games through the Zune desktop client on your PC.
Though there's no way for end users to purchase and install apps outside of the Marketplace, Microsoft is naturally working on a solution for trialling apps on a limited number of devices; if we had to guess, it'll be something akin to Apple's ad hoc installation mode, but Charlie Kindel has said that it won't be available in the first release of the platform. For now, the only way to do it is to unlock devices one at a time through the developer portal, and Microsoft isn't talking about how many devices you'll be able to unlock on an account right now.
via Engadget
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